Manipulators feature 3+1+1 articulation on each finger.
The head can swivel/tilt via a double ball-joint neck.
Shoulder joints can be pulled out for extra front-and-upwards articulation.
The arms can…
Swing on a peg joint.
Raise horizontally.
The upper elbows can turn.
The elbows and knees are double-jointed.
The waist can rotate 360 degrees, though it can be hindered by a few panels.
Front, side, and rear skirt armors can pivot to avoid interference with the leg articulation.
The hip joint axis can swing forwards (for extra articulation) and backward.
The upper thighs can swing frontwards/backwards, raise horizontally and/or rotate on each piece.
The ankles can slightly pivot and/or tilt.
The 2-piece front feet can pivot.
Weapons/Other Gimmicks
Any of the weapons can be wielded by the articulated hands.
The hands feature molded tabs for increased gripping stability.
Cockpit hatch can be optionally opened to reveal pilot figurine.
Beam Saber hilt can be optionally removed from the backpack as a handheld weapon.
Bazooka handle can pivot.
Shield grip can optionally flip out for the left hand to wield.
The shield can be mounted onto the backpack.
GM can mount onto Action Bases 1 or 4 (sold separately) via an adapte
















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